
Stepping in fire will knock you out and deduct five minutes from your timer, as will falling from great heights. (Strangely, there’s no run command – you’d think that your character would be in kind of a hurry, given the situation and all.) There’s no combat, at all, but you can still be hurt. The controls are simple – you can jump, climb, call for survivors to follow you, or help them over certain obstacles. In practice, SOS draws a lot from Prince of Persia (the time limit, the basics of the control scheme) but has also elements more similar to Human’s later Super Famicom title Clock Tower (the branching paths and multiple endings). Each character has approximately four or five main endings, depending on how many survivors you’ve rescued. Naturally, it’s much less grim if she makes it to the exit. If you manage to escape without her, the story ends with him become overwhelmed by his guilt, and he returns to her arms, spending their last few minutes together. For example, in order to properly finish Capris’ story, you’ll need to find his sister, as well as a number of other people. Although each of the four characters controls the same, their stories and goals are different. Another one won’t leave without her friend, who’s entered into a state of shock. One woman refuses to leave without her husband. Naturally, this is easier said then done, because some require a bit of questing – or, least, convincing – before they’ll join you. The real way to play is by hunting down the various survivors, and bringing them with you.

And Luke Heinz is the lone playable crewman, who must accompany Ismay Townsend, the ship’s captain (who was named after Joseph Bruce Ismay, the owner of the Titanic who refused to go down with his ship and fled).Īs soon as the ship capsizes, you can head directly to the exit, if you want, but you’ll get the worst ending as a reward for your selfishness. Redwin Gardner is a “counselor” (or a pastor, in the Japanese version), based on Gene Hackman’s Reverend Scott character from The Poseidon Adventure, and Jeffery Howell is a doctor who’s traveling with his wife. Capris Wisher is traveling with his sickly sister, whom he is growing increasingly resentful towards. If anything, it’s based more on The Poseidon Adventure, the novel from 1969 which was later translated into three different movies. Before one cries foul and thinks this was meant to capitalize off the success of the Titanic film, SOS was released two years before it hit the theaters.

Halfway through the game, the ship begins to sink and floods with water.

You have one hour, in real time, to escape the ship, while rescuing as many survivors as possible. Something goes wrong, of course, and the ship begins to sink. The premise is simple – it’s the 1920’s, and you’re a guy on a decadent cruise liner known as the Lady Crithania. SOS, known as in Japan (and not to be confused with the cutesy SNES/PC platformer S.O.S – Sink or Swim) is an almost-masterpiece, a meshing of brilliant ideas and questionable execution.
